Netheril’s Glory - Chapter 1079
[Chapter 1071 Morning Star World War II (1) Hit Difficulties]
Conjuration Department Morning Star Spell – Tide of Tracer!
Another dark brilliance flickered across the riddled ground. The tumultuous wave of disaster instantly drowned the space and laws of nature. The brilliance of the sun disappeared in the darkness, and the obscure energy turned The surging storm whistled ceaselessly, and the roaring tide of the law also made the whole vast sky soaked in gloomy silence.
This is a powerful Morningstar ultimate move, and it is also the most important trump card that a Morningstar professional must possess. Generally, when a Morningstar ultimate move breaks out on a Morningstar-level battlefield, the battle is almost ready to win. Negative, but in this battle… This tactical spell release that should have been a matter of course seemed a bit embarrassing.
Because within a few seconds of starting the battle, this was already the fifth Star Star ultimate move released by Punk.
At this moment, the liquid dissociation law has already destroyed two or three large plains comparable to the size of small countries into nothingness, and the battlefield that was originally close to the abyss rift has also deepened step by step because of the high-speed movement of the two morning star professionals. In the uninhabited wilderness in the northwest region of Faerun, although the successive releases of the “Tide of Tracers” have wiped out the land originally covered with mountains and hills to ashes, exposing the gray and cold rock formations, no matter what the continuing For the attacking punk or Walkway, who was laughing like a flickering shadow of nothingness, this battle has only just begun.
In fact, it was the first time that Punk had used so many Morningstar ultimate moves in a single battle. It was also the first time he had fought such an annoying “grinning” battle, and the powerful “Tide of Tracer” was the first time Played so many times in a row and still didn’t hit any enemy… Yes, until now, the five “Twilight Tides” of “Whispers of Destruction” have all become standard “road closures” without exception. Big move”, and this is not because of the problem with Morningstar Mage’s aiming and prediction, but because Walkway’s trick “Teleportation” is too outrageous.
In a word, I can’t hit it — I can’t hit it horizontally or vertically!
The “Dead Text Wind Lantern”, who jumps around, swears a lot, gestures and mocks in his spare time, is indeed the inventor of “Teleportation”. This guy is so proficient in using this ridiculous morning star spell. Whenever a dark ocean wave that can instantly kill a caster with no more than three layers of magic defense hits it, Walkerway, who has never shown any fear, will instantly disappear from his original position and walk from another one. A completely different place suddenly appeared without warning.
And immediately after this perfect evasion, a lot of giggling and sarcastic words followed:
“Hey hey, angry or not angry? You just can’t hit me, you can’t hit me, you can’t hit me, you can’t hit me~ Oh, it’s so irritating, the baby is going to cry in anger, humming, so angry, so angry, so angry People~hahahaha”!
“….what an annoying guy”.
With a slight frown, he looked at the “big monkey” who was standing in the same place dancing and rolling his eyes. Hearing the laughing voice full of mockery, even Punk had to admit that Walkerway’s provocative skills were quite deep. The cheap look is just as bad as it is to be beaten.
But looking at the entire multiverse, there are probably not many Morningstar professionals who are capable of defeating this kind of “thing”, right?
In fact, this unprovoked war has been going on until now, and Punk has at least confirmed that Walkerway’s fighting style is really restrained. However, as a morning star spell, which is essentially a “single-kill type spell”, its attack speed and coverage are really average.
According to the usual fighting style of “Whispers of Destruction”, he first used powerful control methods to force the enemy to lose high-speed maneuverability, and then released “Tide of Tracer” to instantly explode super-high damage to achieve the “second kill” effect. The most commonly used combinations are “Space Cage”, “Silent Seal”, and “Chaos Breath”.
In this case, the insufficient damage of control spells will be perfectly compensated by “Trailer Tide”, and the insufficient hit rate of “Trailer Tide” will be assisted by control spells, and the final effect is a hit An instant burst of super-high damage “blood strip evaporation” technique.
However… the current spellcaster has encountered a formidable foe capable of ignoring all the means of control he possesses, while also possessing super-high-speed displacement characteristics! So after losing the perfect cooperation, just relying on a “tide of light tracers” to look for opportunities to smash around seems to be extraordinarily stiff…
The morning star spell that floods the wilderness? The damage is super high, but it can’t hit……
The stormy “Ball of Destruction”? It’s okay to kill, but can’t hit…
The “Breath of Destruction” that swept the battlefield and continued to stack negative effects? Negative status will be removed by “Teleportation”, the damage is too low to break the defense……
As the battle continued, the more Punk fought, the more he felt like he was playing the “high-play boss” game in his previous life, but now Walkerway is a high-player, and he is the boss – the “boss” attack is powerful Shen, you can instantly kill the “little flies” flying around with a single hit, but the “high-play” people are crazy with high mobility, ensuring that your big moves won’t touch the corners of your clothes.
“It’s not good to fight like this. Walkway probably used this method to grind to death the unfortunate priest of Declair. No wonder their battles caused the explosion of the morning star magic. It is estimated that Declair wanted to increase the attack frequency to make the opponent dodge. Not as good as it? In theory, this is also a way, but in reality… the consumption of the Morning Star Ultimate Move is too high, and a Morning Star Ultimate Move in exchange for a Morning Star spell from the opponent cannot fight a war of attrition.”
Frinking his brows slightly, Punk, who stopped his futile attacks, stood on the spot and quickly recovered the huge magic power consumed by the successive “Tide of Tracers”, and began to think of a new way to win.
Although so far, “Destruction Whispers” seems to be very rarely at a disadvantage when dealing with enemies with a lower spellcasting level than himself, but in fact, Punk does not think he will lose such an “interesting” battle, after all, he still There are many hole cards that are not used.
Especially the Morning Star Golem Ksvia, who has been hiding in the shadow of the caster, and the pair of “Dark Gold Eyes” that exudes an icy aura—Morning Star Mage has reason to confirm that his core winning point must be determined by These two hole cards are offered.
As for now… Since you can’t hit the enemy for the time being, you can simply use the morning star spells “Ball of Destruction”, “Storm of Destruction”, “Edek Death Cone” and other “flat A methods” to act as a fortress mage for a while After mixing it up, anyway, with Walkway’s impetuous and crazy personality, Punk believes that it will not be long before he can’t help but take the initiative to attack and expose his weaknesses.
At that time… the moment the balance of victory and defeat is tilted is not just a talk, I believe that as long as the soul of the other party is traumatized, the “teleportation” that can be called shabby can no longer be used.
***Commenting is only available on the Novel Description Page.